Battle Guidelines

This is the Battle Guidelines page, the page that tells you all you would need to know about the Battle System here.

Calculating Hit/Miss
To calculate Hit and Miss in a battle, add the attacker and defender's speed stats. Put that in a number generator where the range of numbers is between 1 and Combined Speed. If the number is higher than the attackers speed, it's a miss. If it's lower than or equal to, it's a hit. a number generator most commonly used is https://www.random.org/integers/.

Calculating Damage
To calculate damage, use the following equation:

Attacker's Weapon Rating * 15 * Number of Hits - Defender's Total Armor Rating * 5 * Number of Hits

Calculating Stamina/Magicka
Stamina and Magicka is a bit more tricky, but still quite simple. Follow the following equations:

Stamina: Weapon's Weight / 2 * Number of Attempted Attacks

Magicka: Spell's Magicka Cost - x% OR Spell's Magicka Cost / 2 If Spell Perk Unlocked (i.e. if you've unlocked the Adept Destruction perk, Adept Destruction spells costs 50% less Magicka) OR (Spell's Magicka Costs - x%) / 2 If Spell Perk Unlocked (x = total spell reduction from items)

If someone uses an attack/spell and their stamina/magicka (respectively) does not contain enough to attack/cast spell, the attack/spell is cancelled.

Calculating Rush Count
Rush is, in simple terms, the amount of attacks per turn. Everyone has 10 rush, and all non-magic attacks cost 1 rush. You can skip a rush to regenerate 10 Stamina.